com.tomorrowlives/engines
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Publisher-provided title
Tomorrow Lives Engines
Publisher-provided description
Reproducible, IP-clean assets for agents: seven engines, from print designs to voice and video.
Summary by lookupd
Generates print designs, materials, characters, terrain, sounds, voice lines and video scenes for game and art pipelines.
Install
Claude Code, remote (streamable-http)
claude mcp add --transport http engines https://tomorrowlives.com/api/agents/mcp
Codex, remote (streamable-http)
codex mcp add engines --url https://tomorrowlives.com/api/agents/mcp
Cursor, remote (streamable-http) → .cursor/mcp.json
{
"mcpServers": {
"engines": {
"url": "https://tomorrowlives.com/api/agents/mcp"
}
}
}Other clients: docs. Or tell your agent: Set up lookupd for me: read https://lookupd.com/agent.md and follow it.
Tools (showing 30 of 57)
Publisher-provided text
art_schemaEvery key, range and word a print design may use. Call this first when designing a print. Costs no units.art_presetsThe canvas presets: shirt-front 4500x5400, shirt-pocket 1200x1200, sticker 2400x2400, poster 5400x7200, all at 300 DPI. Costs no units.art_materialsThe shipped material library: each id, a line on its look, and whether it is a metal. Any id here can fill a layer or be baked. Costs no units.art_starterA valid starting design for a canvas preset, ready to edit. Costs no units.art_checkChecks a design without rendering it: ok, or one sentence naming the first problem and where it is. Costs no units.art_renderRenders a design to a PNG with its DPI written in. Without width it renders the canvas at full print size (a shirt-front is 4500 x 5400). width renders a draftart_swatchRenders one material (a shipped id, or a whole material document) as a lit square swatch PNG. size is 64 to 1024 (default 512); 512 or less costs 1 unit, largermaterial_bakeBakes a material (a shipped id, or a whole material document) to its seven channels (albedo, normal, roughness, metallic, height, emissive, ambient occlusion) amaterial_checkChecks a material document against the engine's strict reader: admissible, or the refusal. Costs no units.material_costWhat baking a material document costs at res pixels square (default 256): operations and bytes. Costs no units.material_applyApplies a batch of ops (set_material, add_node, remove_node, set_node_param, connect, disconnect, set_out, add_ramp_stop, remove_ramp_stop, set_ramp_stop, add_cform_starterA blank form document for a generator kind (growth, rock, face, blades, canopy, masonry, lathe, sweep, truss, frond), named by id. Costs no units.form_checkChecks a form document against the sculptor's strict reader. Costs no units.form_applyApplies a batch of ops (set_form, set_generator, set_range, reset_range, clear_params) to a form document, whole or not at all. Costs 1 unit.form_buildBuilds a form (a shipped id such as scots-pine, oak or boulder, or a whole form document) at one variant and reports what the sculptor drew: the knob values forcharacter_listThe body kinds (person, dog, cat, rat, sheep), the levels of detail and each kind's gaits. Costs no units.character_generateGenerates a character from a seed. A person is one of the game's townspeople: sex, age, complexion, hair, build and working clothes are drawn from the seed, andterrain_heightmapBuilds open country from a seed word and writes its ground as a greyscale PNG (row 0 is north; chunk (i, j) is 128 by 128 tiles). By default the picture is onecity_planMakes a city from a seed number and a size (the side of a square, 300 to 2000 metres, 800 by default): streets at varied spacing, closer together toward the cenworld_schemaThe ops world_apply accepts (add_zone, add_npc, add_quest, add_link, set_worldgen and the rest), each with its fields as JSON Schema: types, bounds, the closedworld_starterA starter world document (two zones joined by a passage, a spawn, no quests) with the id and title given. The title passes the same scrubber world_apply uses: nworld_checkChecks a world document with the engine's strict reader and its spatial rules (every spawn, passage, item and character stands on open ground reachable from theworld_applyApplies a batch of ops (see world_schema) to a world document, in order. An op that cannot apply is rejected with its reason and changes nothing; if the resultworld_heightmapDraws the open country a world document generates (its worldgen block: seed, knobs, regions with their own relief, a ridge) as one greyscale PNG, row 0 north, svoice_speakSynthesises a line of English as a 44.1 kHz WAV with the engine's own voice. The voices are synthesised by the engine, never cloned from a recording, and no voisound_listThe twenty-one sounds (steps on twelve surfaces, doors and stairs, blows, thunder, splashes, a siren, animal calls, notes and the rest) with what each of a, b asound_effectRenders one sound from the engine's own synth as a stereo WAV, or an ambience of the beds mixed together. Give sound (a name from sound_list) with a, b and c asvideo_schemaEvery key, range and word a scene document may use: the output, visual tracks of clips (designs, material fills, colours, gradients, titles and shots), the camevideo_presetsThe engine's frame presets (landscape 1920x1080, square 1080x1080, vertical 1080x1920 and their 720 versions) and frame rates. This service renders up to 1920 bvideo_examplesWithout a name, lists the example scenes (what each is, what it shows, its length, size and price in units). With a name, returns that scene whole, written inli
Details
- Version: 1.5.0
- Transports: streamable-http
- Uptime (7 days): 100%
- Median latency: 691 ms
- First indexed:
- Last seen in registry:
- Website: https://tomorrowlives.com/engines
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- Last crawl: 2026-11-11T15:38:39.561Z
- API base:
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