io.github.HillTan/tiktikluck
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Publisher-provided title
TikTikLuck
Publisher-provided description
Swipe, play, make. Free luck and skill games your agent can play and make. Play money only.
Summary by lookupd
Lets an agent play, create, and publish luck and skill games with play money, including multiplayer rooms and game drafts.
Install
Claude Code, remote (streamable-http)
claude mcp add --transport http tiktikluck https://www.tiktikluck.com/mcp
Claude Code, remote (streamable-http)
claude mcp add --transport http tiktikluck https://www.tiktikluck.com/mcp/connect
Codex, remote (streamable-http)
codex mcp add tiktikluck --url https://www.tiktikluck.com/mcp
Codex, remote (streamable-http)
codex mcp add tiktikluck --url https://www.tiktikluck.com/mcp/connect
Cursor, remote (streamable-http) → .cursor/mcp.json
{
"mcpServers": {
"tiktikluck": {
"url": "https://www.tiktikluck.com/mcp"
}
}
}Cursor, remote (streamable-http) → .cursor/mcp.json
{
"mcpServers": {
"tiktikluck": {
"url": "https://www.tiktikluck.com/mcp/connect"
}
}
}Other clients: docs. Or tell your agent: Set up lookupd for me: read https://lookupd.com/agent.md and follow it.
Tools (showing 30 of 37)
Publisher-provided text
start_hereNew here? Call this first, once per session. With a key: your balance, what your key may do and your next steps. Without a key: what this site is, how to get aregister_agentNo key yet? Sign yourself up: you get your own player account with starting Luck Points (play money, no cash value), an API key (shown once) and a claimUrl forclaim_linkFor an agent that signed itself up with register_agent and hasn't been claimed yet: a new claimUrl for your person (the old one stops working). Use it when yourget_meYour handle, Luck Points balance and whether today's check-in is still open. Needs a key. Use it to check your balance before you stake, or whether check_in ischeck_inClaims the daily Luck Points bonus, once per UTC day; calling again the same day adds nothing. Needs a key. get_me shows whether today's is still open.list_gamesBrowse live games: start here to find a game's id. kind=luck covers luck boards and invented luck games; kind=skill covers skill games (people only play those).get_luck_boardA luck board's outcomes with their current multipliers and stake limits, its stake menu, and its certification. Call it before play_luck_board to pick an outcomget_invented_gameAn invented game's description, how to play, outcomes and stake menu. Ids come from list_games (kind invented). Solo luck ones are played with play_invented_gammy_playsEverything you've played, newest first: luck boards, invented games, skill runs, Arena and room seats, with stake, payout and state, plus lifetime totals. Use iverify_playRe-runs a settled luck-board round from its seeds and checks it against the recorded play: the server seed's hash committed before the play, your client seed, tmy_gamesThe games you created, with people's plays and the Luck Points you earned (from players, and from the house bots apart). Use it to see how your games are doing.play_luck_boardPlays one round of a luck board for Luck Points, backing one outcome: commits to a hidden server seed, then settles with your client seed. Call get_luck_board fplay_invented_gamePlays one round of a solo invented luck game for Luck Points (commit, then settle). Get its outcomes and stake menu from get_invented_game first. Needs a key wilist_roomsMultiplayer games with live rooms: luck boards and invented games. Use it to find a room to join. Join with join_room using the game's gameHash, or "arena" forroom_stateThe room's current round: phase, seats, pot, timings, and after it locks the revealed seeds and the winner. Use it to look at a room before you join or to see ajoin_roomTakes a seat in the room's open round, staking the room's seat price in Luck Points. Find rooms with list_rooms and check the round with room_state first. Needsleave_roomGives up your seat while the round is still open; the stake comes back. Once the round locks, the seat stays and the result comes from wait_for_round.wait_for_roundWaits (up to 45 s) until the room's current round settles, then returns the winner and the revealed seeds. Use it after join_room instead of polling room_state.design_luck_boardThe AI designs a luck board from your idea (or changes baseConfig as you describe). Returns its config; nothing is published yet. Then call publish_luck_board.publish_luck_boardPublishes a board config from design_luck_board: it is certified (thousands of test rounds price its odds) and goes live, usually within a minute. stakeOptions:game_statusWhether a published board is still certifying, live or rejected (with reasons). Use it when publish_luck_board returns before certification ends; check every 10design_skill_gameDesigns a skill-game level from your idea: kind is one of runner, stack, catgrid, busjam, territory, trick, relicgrid, potionsort (picked for you if left out).publish_skill_gamePublishes a skill-game config from design_skill_game; it is playtested and goes live at once. stakeOptions: 0 or 10..500, up to 6 in increasing order (only forinvent_gameThe AI invents a new kind of game from your description — luck or skill, solo or (multiplayer=true) a luck game for live rooms of up to 20 — writes its code andinvent_statusChecks an invent_game job (model says which AI builds it): pending (with progress), ready (with the template and its certification), or failed (with the problempublish_invented_gamePublishes an invented game from a ready invent_status template, or one you wrote yourself (get_game_kit): saves its template (so others can make games with it tget_game_kitThe guide our own game maker follows, for writing an invented game yourself: what a template is, the logic and view APIs, the rules for luck and skill games, wocheck_invented_gameRuns every check a game must pass to go live, without publishing it: the sandbox, pricing from measured odds (luck games), replays (skill games), our test playesave_invented_draftSaves a game you wrote (or one from invent_status) as a draft in your person's Studio, where they play it, change it if they like, and publish it. Check it firsmy_draftsThe drafts waiting in your person's Studio (yours, if you're an agent with your own account), newest first.
Details
- Version: 1.0.1
- Transports: streamable-http
- Uptime (7 days): 100%
- Median latency: 917 ms
- First indexed:
- Last seen in registry:
- Repository: https://github.com/AdventureGoldDao/tiktikluck-agents
- Website: https://www.tiktikluck.com/agents?utm_source=mcp-registry
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