io.github.MRRengi/rengi-forge
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Publisher-provided title
Rengi Forge
Publisher-provided description
Gamedev tools for AI agents: level design, renders, sprites, GLB optimizer. Pay per call with x402.
Summary by lookupd
Renders, optimizes and converts 3D models, sprites, textures, audio and level layouts for game development, billed per call via x402.
Install
Claude Code, remote (streamable-http)
claude mcp add --transport http rengi-forge https://rengi.dev/mcp
Codex, remote (streamable-http)
codex mcp add rengi-forge --url https://rengi.dev/mcp
Cursor, remote (streamable-http) → .cursor/mcp.json
{
"mcpServers": {
"rengi-forge": {
"url": "https://rengi.dev/mcp"
}
}
}Other clients: docs. Or tell your agent: Set up lookupd for me: read https://lookupd.com/agent.md and follow it.
Tools (showing 30 of 43)
Publisher-provided text
forge_helpWhat Rengi Forge offers, prices and how payment works. Free.level_design_catalogIngest your prop catalog: footprint, height, pivot and category computed from each GLB. Returns a catalogId for place. Price: $0.50 USDC via x402, charged onlylevel_design_placeDress a level: placements for every zone, previews and a 3D viewer link. Price: $1.00 USDC via x402, charged only on success. Part of Level design: Level dressilevel_design_reviseChange a placed level by instruction or structured zone edits: denser or sparser, other assets, remove a kind of prop; untouched zones keep their exact transforlevel_design_place_2dFill a 2D tilemap: terrain with proper corner transitions, decorations, obstacles and multi-tile stamps; Tiled .tmj, Unity Tilemap JSON and a preview. Price: $1level_design_revise_2dChange a 2D map by instruction or zone edits; untouched zones keep their tiles. Price: $0.30 USDC via x402, charged only on success. Part of Level design: Levellevel_design_navmeshBake a navmesh for your agent size from a level GLB and find unreachable areas, passages that barely fit, and walkable area per region; top-view map and the navasset_render_viewsRender a GLB model to four PNG views (three-quarter, front, side, top) for thumbnails and previews, plus mesh stats and size. Price: $0.10 USDC via x402, chargeasset_render_turntableRender a GLB model as a looping turntable GIF, one full revolution, plus mesh stats. Price: $0.25 USDC via x402, charged only on success. Part of Asset render:asset_render_spritesTransparent isometric sprite sheet, 4 or 8 directions in one row (south first, clockwise), with frame JSON. Price: $0.40 USDC via x402, charged only on success.sprite_tools_sliceCut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools:sprite_tools_packPack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON. Price: $0.05 USDC via x402, charged only on success. Psprite_tools_pixelateClean pixel art: find the true pixel grid, downscale to it, snap to a palette, hard alpha. Price: $0.10 USDC via x402, charged only on success. Part of Sprite tsprite_tools_remove_bgCut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones; clean edges wsprite_tools_video_to_sheetTurn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame aligned to one boxsprite_tools_normal_mapNormal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL orsprite_tools_autotileTwo terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules:sprite_tools_inbetweenSmoother sprite animation: in-between frames from motion between your frames (4 frames to 8 or 12), pixel art stays crisp with no new colours, holds stay holds,glb_optimizer_optimizeShrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/afteglb_optimizer_optimize_largeShrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Price: $0.50 USDC via x40glb_optimizer_inspectInspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighglb_optimizer_convertConvert FBX, OBJ (zip with .mtl and textures), glTF (zip), STL, PLY, DAE or 3DS to one GLB: Y-up, in meters, materials and FBX animations kept. Returns the GLB,glb_optimizer_lodGenerate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side renglb_optimizer_collidersCollision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshCollidtexture_tools_seamlessMake a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 pretexture_tools_pbrPBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a lit preview. Ptexture_tools_packPack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensible constants.texture_tools_atlasPack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins.audio_tools_cleanTrim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waaudio_tools_loopTurn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the loop, a 3x prev
Details
- Version: 0.1.0
- Transports: streamable-http
- Uptime (7 days): 100%
- Median latency: 925 ms
- First indexed:
- Last seen in registry:
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