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io.github.brashler/flit

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Publisher-provided title

Flit Physics

Publisher-provided description

Tiny sphere-physics engine for three.js games: spawn, step, raycast, InstancedMesh-ready positions

Summary by lookupd

Lets an agent spawn and step sphere physics in a three.js scene, run raycasts, and read positions for instanced meshes.

Install

Claude Code, npm package (stdio)

claude mcp add flit -- npx -y flit-physics

Codex, npm package (stdio)

codex mcp add flit -- npx -y flit-physics

Cursor, npm package (stdio) → .cursor/mcp.json

{
  "mcpServers": {
    "flit": {
      "command": "npx",
      "args": [
        "-y",
        "flit-physics"
      ]
    }
  }
}

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