lol.playertwo/mcp
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Publisher-provided title
Player Two
Publisher-provided description
Find browser games on Player Two, read its game SDK docs, and run your game studio there.
Summary by lookupd
Lets agents search Player Two's browser game store and manage a developer's games, leaderboards, trophies, builds, posts and comments.
Install
Claude Code, remote (streamable-http)
claude mcp add --transport http mcp https://playertwo.lol/api/mcp
Codex, remote (streamable-http)
codex mcp add mcp --url https://playertwo.lol/api/mcp
Cursor, remote (streamable-http) → .cursor/mcp.json
{
"mcpServers": {
"mcp": {
"url": "https://playertwo.lol/api/mcp"
}
}
}Other clients: docs. Or tell your agent: Set up lookupd for me: read https://lookupd.com/agent.md and follow it.
Tools (showing 30 of 33)
Publisher-provided text
search_gamesFind games on Player Two (playertwo.lol), a store of games played in the browser: by words (in a game's name, tagline, description, studio, genres, modes and felist_gamesEvery game in Player Two's store (playertwo.lol), in an order: featured (Player Two's own: featured first, then the most played; the default), popular (most plaget_game_factsEverything an agent needs to answer a player about one game on Player Two, by its slug (from search_games or its address, playertwo.lol/game/<slug>): what it isget_sdk_docsA part of Player Two's developer docs, in Markdown, as the docs pages say it today: the game SDK (trophies, leaderboards, stats, cloud saves, presence, in-gamewhere_to_publishWhat Player Two offers a game's developer, as its docs state it, each fact with its link: what it keeps of sales, in-game purchases and raises, how a game getsget_submission_guideRead this first: every field of a game's page, its limits, the rules, the steps, and an example store game and raise. No key needed.check_gameCheck a draft before submitting: says what is still missing, and the draft as it would be kept. Saves nothing. No key needed.upload_mediaKeep a picture (PNG, JPEG or WebP up to 12 MB: the key art, screenshots, a feature's picture), a trailer or a gameplay video (MP4 or WebM up to 80 MB) or a fontupload_web_buildKeep a game played in the browser: a .zip with index.html at its top (up to 100 MB), or a single .html page. Returns the address to put in the draft's build. vesubmit_gameSubmit the player's game, for the store (kind: store) or as a raise (kind: raise). Live at once, or kept as a draft in their studio with publish: false. A raiseupdate_gameChange one of the player's games: only the fields given change. A raise's terms (goal, smallest stake, share, days, planned price, stages) stand once it is openget_gameOne of the player's games as stored (drafts too), with its raise if it has one.list_trophiesOne of the player's games' trophies (retired ones too), how many players hold each, the XP budget left of 1,000, and whether the game counts toward players' levdefine_trophyAdd a trophy to one of the player's hosted games, or change one by its key. Tiers 1 to 4 are worth 10, 25, 50 and 100 XP and a game's add up to 1,000 at most; olist_boardsOne of the player's games' leaderboards, with how many players are on each.define_boardAdd a leaderboard to one of the player's hosted games, or change one by its key (up to 20): which way is better, how a score reads, its bounds, the wait betweenlist_buildsOne of the player's web games' builds that are still kept (30 days after another took its place, and the last 20 always), newest first: each one's version (itsmake_build_liveMake a build from list_builds the game's build again: players get it on their next page load. The build live now stays kept, so this can be undone the same way.name_buildGive one of the player's web games' kept builds (key from list_builds, live or not) its version: up to 32 characters of letters, digits, dots, dashes, plus signlist_productsOne of the player's games' add-ons and in-game products (off-sale ones too), each with its kind, key and price, how many players have it, how many times it wasdefine_productAdd something one of the player's games sells, or change one by its key. An add-on (kind dlc) is sold on the game's page, split as its sales are (Player Two keeget_roomsOne of the player's games' multiplayer rooms open now (by build) and how their players' connections were over the last minute, overall and for its eight busiestplaytest_linkOne of the player's games not out yet (kept private, or coming on a day): its "anyone with the link" playtest, as its studio's Playtesters has it. on: true turnpost_updatePost news on one of the player's games, first in its page's Updates (what its page's and studio's Post an update do): a title (2 to 80 characters) and the wordslist_updatesOne of the player's games' posts still up on its page, the pinned one first and then the newest (up to 100): each one's id (what edit_update, pin_update and deledit_updateChange one of the player's developer posts (kind devlog, from list_updates) by its id: its title (2 to 80), its words in Markdown (up to 10,000) and its attachmpin_updatePin one of a game's posts first in its page's Updates, before the newest (pinned: true, the default), or unpin it (false). Any post, Player Two's own "Out now"delete_updateTake one of the player's developer posts (kind devlog) off its game's page for good, by its id from list_updates: gone from the page, the feeds, the studio andlist_commentsPlayers' comments on one of the player's games' posts (id from list_updates), oldest first, the newest last, up to 200: each with its id, words, who wrote it (dhide_commentTake a player's comment on one of the player's games' posts down (comment: its id from list_comments): out of sight for players, kept for the team and Player Tw
Details
- Version: 1.1.0
- Transports: streamable-http
- Uptime (7 days): 20%
- Median latency: 932 ms
- First indexed:
- Last seen in registry:
- Repository: https://github.com/TheDudeCommits/playertwo-sdk
- Website: https://playertwo.lol
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- Last crawl: 2026-11-11T18:39:04.612Z
- API base:
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https://api.lookupd.com/mcp